Pulsar lost colony main turret1/3/2024 ![]() “Core temperature rising, captain,” warned Naomi from the reactor room aft. Cocainee struggled to adjust the ship’s course against the powerful laser’s shot. The ship lurched from the recoil as the laser spewed to the port side of the ship, towards the enemy cruiser that was, until now, 5 kilometers distant. Just as he left, a red flash indicated our main turret fired. Naomi, the engineer, pressed a few things on his console and then ran out of the bridge to man his station in the reactor to ensure we would not overheat. “Engineering, initiate jump drive charge and head back to the reactor. I turn my chair directly behind to see the engineer and the scientist officers at their station. Thankfully our range has kept the worst of the damage from us. “Enemy is firing lasers! Permission to fire!?”Ī cursory glance at my control screen shows we’ve lost a quarter of our shields. “Incoming fire!” Hurske, the weapons specialist called from his station at the main turret, located directly on the top of the ship. The planet beyond the view screen rotates as he manipulates the yoke of the Intrepid-class light frigate, we were turning upside down and slowly away from the bright disc. “Pilot,” I call from my captain’s chair, addressing Cocainee at his controls directly in front of me at the base of the view window, “keep our distance and maneuver to get a shot.” Winkle calls out a warning: “Hostile ship, scanning!” The readouts in front of me pulsate as I glance over the status. The HMS Dauntless drops out of warp in the Adalmaak system, a pretty large orb of blue directly ahead shifts into our main view. Does this new approach herald a great game, or does it fall short? Well this is a breath of fresh air: this is what it would really be like to control a ship with a crew of five, each officer responsible for his station and ensuring mission success and survival. But in any case, we’ve always controlled that craft with simple mouse clicks, controls and joysticks. Article taken from ’ve all played games where we control a starship – smaller ships that could be manned by as small as a 1 man crew or some that needed thousands of hands. You can find it on Humble Store and Steam in Early Access. Either play on dedicated servers or host your own private sessions ingame.Full options menu with graphics setting and keybinding menus. ![]() Different personal weapons in case you want to board the enemy ship or defend your own ship.A huge amount of selectable upgrades like droids or gun lockers.Lots of different turret and fighter classes to customize your ship.Board the enemy ship, sabotage important parts of it and fight its crew.Enter one of the smaller fighters located in your ships hangars and tip the scales in your favor.Navigate your ship, manage its energy distribution and make use of a variety of different weapons options.Two different teams (red vs blue) each controlling a huge capital ship trying do destroy the opposite team.Pictured: Deep Space Battle Simulator on Linux. The developer expects it to be in Early Access for at least six months, during this time they play to expand what you can do mentioning single-player, co-op missions in addition to the current PvP mode. Can help scratch that itch you've perhaps been having to be part of a Star Trek styled crew, your very own band of space misfits. Having players on two teams control a massive ship, with the ability to get on a small fighter and board the enemy ship is pretty sweet. View cookie preferences.Ī fun idea for a game and very promising but rough around the edges as it's not finishing. YouTube videos require cookies, you must accept their cookies to view.
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